[Bookmark :pay per click, earn money at home, ptc site, paid to survey, paid to click, typing work, form filling work ,captcha work,]
Many way to earn money at home is to start your own at-home businesses. If you were a, developing a business in which people come into your home or being a sales persons might be a great option for your choose.
Many peoples however, to work from home. Dealings with workers is one of the top 20 reasons professional quit their jobs. In this case, providing a service in which you excel would be a very-good way to earn money at home. Decide on a businesses endeavor earn money at home from pay per click work iusinesses or book proofreader. All job though, include some person toperson contact such as phones call or asking businesses to display advertising for your earn money from home
you have a space for work at home for earn money in your house (such as a garage or den) which could be convert into a businesses area, having your own shoping center would be a fun way to earn money from home. Specialize in a hobbyes or interests you enjoying such hunting or antiqu or make your own product to feature as sales items like jewelry.
[Tag : earn money at home, earn mone, ptc site, paid to survey, paid to click, captcha work, typing work, form filling work]
Commuting to works are an option to earn money at home. Talking to your bosses or supervisors about possiblyty do your duties at home and either mailing or fax it nce in you are career and do the job you have always enjoyed. The only difference would be that you now have a virtual office and no co worker or heavy breath bosses surrounding your home.
you aren’t one who like dealing with some people but still have always dreame of running your own companies. Consider ng empty building or our own businesses could consist of paying employee and management to do the job for you at home. It is a reasonable way to earn money from home while never having to lift a finger for work.
earn money at home is good oppurtinuties
Other option to earn money from home that is similar to commuting, is to freelance. Turn your skill or hobby into a profitablity career by doing contract work for business. Set your own time, your own fees and still have time for your wife.
[Tag : earn money at home, ptc site, form filling work paid to survey, paid to click, captcha work, typing work, ]
CPU AMD
Processor Supported Phenom | Athlon 64 X2 | Athlon 64 FX | Athlon 64
Socket Supported AM2+
PCI Express 2.0 yes
HT Speed HT3
NVIDIA SLI-ready 2-Way
DDR Support DDR2
SLI-Ready Memory yes
SATA/PATA Drive Support 6/2
NVIDIA MediaShield Storage yes
NVIDIA MediaShield RAID 0, 1, 0+1, 5
Audio Specification HDA (Azalia)
USB Ports 12
ESA-Certified yes
Gigabit Ethernet Connections 1
NVIDIA FirstPacket technology yes
PCI Express x16 slots 2
PCI Slots 5
NVIDIA Control Panel yes
Vista Support yes
NVIDIA System Monitor yes
NVIDIA GeForce Boost yes
NVIDIA HybridPower yes
NVIDIA PureVideo HD
Display Outputs Single Link DVI / VGA
Direct X 10
Form Factor ATX
CPU AMD
Processor Supported Phenom
Athlon 64 X2
Athlon 64 FX
Athlon 64
Socket Supported AM2+
PCI Express 2.0 yes
HT Speed HT3
NVIDIA SLI®-ready 3-Way
DDR Support DDR2
SLI-Ready Memory yes
SATA/PATA Drive Support 6/2
NVIDIA MediaShield Storage yes
NVIDIA MediaShield RAID 0, 1, 0+1, 5
Audio Specification HDA (Azalia)
USB Ports 12
ESA-Certified yes
Gigabit Ethernet Connections 1
NVIDIA FirstPacket technology yes
PCI Express x16 slots 3
PCI Slots 5
NVIDIA Control Panel yes
Vista Support yes
NVIDIA System Monitor yes
NVIDIA GeForce Boost yes
NVIDIA HybridPower™ yes
NVIDIA PureVideo® HD
Display Outputs Single Link DVI / VGA
Direct X 10
Form Factor ATX
NVIDIA Unified Architecture
- Unified shader architecture
- GigaThread technology
- Full support for Microsoft DirectX 10
- Geometry shaders
- Geometry instancing
- Streamed output
- Shader Model 4.0
- Full 128-bit floating point precision through the entire rendering pipeline
- 16x full screen anti-aliasing
- Transparent multisampling and transparent supersampling
- 16x angle independent anisotropic filtering
- 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
- 32-bit per component floating point texture filtering and blending
- Advanced lossless compression algorithms for color, texture, and z-data
- Support for normal map compression
- Z-cull
- Early-Z
- Advanced shader processors architected for physics computation
- Simulate and render physics effects on the graphics processor
- Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance.
- Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
- Dedicated on-chip video processor
- High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
- Advanced spatial-temporal de-interlacing
- HDCP capable
- Spatial-Temporal De-Interlacing
- Noise Reduction
- Edge Enhancement
- Bad Edit Correction
- Inverse telecine (2:2 and 3:2 pull-down correction)
- High-quality scaling
- Video color correction
- Microsoft Video Mixing Renderer (VMR) support
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004
- One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16005
- One single-link DVI outputs for digital flat panel display resolutions up to 1920x120066
- Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
- Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
- NVIDIA nView multi-display technology capability
- 10-bit display processing
- Full DirectX 10 support
- Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
- VMR-based video architecture
- Designed for PCI Express x16
- Designed for high-speed GDDR3 and DDR2 memory
- Built for Microsoft Windows Vista
- Windows XP/Windows XP 64
- Linux
- Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
- Full OpenGL support, including OpenGL 2.0
NVIDIA Unified Architecture
- Unified shader architecture
- GigaThread technology
- Full support for Microsoft DirectX 10
- Geometry shaders
- Geometry instancing
- Streamed output
- Shader Model 4.0
- Full 128-bit floating point precision through the entire rendering pipeline
- 16x full screen anti-aliasing
- Transparent multisampling and transparent supersampling
- 16x angle independent anisotropic filtering
- 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
- 32-bit per component floating point texture filtering and blending
- Advanced lossless compression algorithms for color, texture, and z-data
- Support for normal map compression
- Z-cull
- Early-Z
- Advanced shader processors architected for physics computation
- Simulate and render physics effects on the graphics processor
- Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance.
- Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
- Dedicated on-chip video processor
- High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
- Advanced spatial-temporal de-interlacing
- HDCP capable
- Spatial-Temporal De-Interlacing
- Noise Reduction
- Edge Enhancement
- Bad Edit Correction
- Inverse telecine (2:2 and 3:2 pull-down correction)
- High-quality scaling
- Video color correction
- Microsoft Video Mixing Renderer (VMR) support
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004
- One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16005
- One single-link DVI outputs for digital flat panel display resolutions up to 1920x120066
- Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
- Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
- NVIDIA nView multi-display technology capability
- 10-bit display processing
- Full DirectX 10 support
- Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
- VMR-based video architecture
- Designed for PCI Express x16
- Designed for high-speed GDDR3 and DDR2 memory
- Built for Microsoft Windows Vista
- Windows XP/Windows XP 64
- Linux
- Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
- Full OpenGL support, including OpenGL 2.0
NVIDIA Unified Architecture
- Unified shader architecture
- GigaThread technology
- Full support for Microsoft DirectX 10
- Geometry shaders
- Geometry instancing
- Streamed output
- Shader Model 4.0
- Full 128-bit floating point precision through the entire rendering pipeline
- 16x full screen anti-aliasing
- Transparent multisampling and transparent supersampling
- 16x angle independent anisotropic filtering
- 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
- 32-bit per component floating point texture filtering and blending
- Advanced lossless compression algorithms for color, texture, and z-data
- Support for normal map compression
- Z-cull
- Early-Z
- Advanced shader processors architected for physics computation
- Simulate and render physics effects on the graphics processor
- Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance.
- Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
- Dedicated on-chip video processor
- High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
- Advanced spatial-temporal de-interlacing
- HDCP capable
- Spatial-Temporal De-Interlacing
- Noise Reduction
- Edge Enhancement
- Bad Edit Correction
- Inverse telecine (2:2 and 3:2 pull-down correction)
- High-quality scaling
- Video color correction
- Microsoft Video Mixing Renderer (VMR) support
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004
- One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16005
- One single-link DVI outputs for digital flat panel display resolutions up to 1920x120066
- Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
- Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
- NVIDIA nView multi-display technology capability
- 10-bit display processing
- Full DirectX 10 support
- Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
- VMR-based video architecture
- Designed for PCI Express x16
- Designed for high-speed GDDR3 and DDR2 memory
- Built for Microsoft Windows Vista
- Windows XP/Windows XP 64
- Linux
- Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
- Full OpenGL support, including OpenGL 2.0
NVIDIA® Unified Architecture
- Unified shader architecture
- GigaThread technology
- Full support for Microsoft DirectX 10
- Geometry shaders
- Geometry instancing
- Streamed output
- Shader Model 4.0
- Full 128-bit floating point precision through the entire rendering pipeline
- 16x full screen anti-aliasing
- Transparent multisampling and transparent supersampling
- 16x angle independent anisotropic filtering
- 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
- 32-bit per component floating point texture filtering and blending
- Advanced lossless compression algorithms for color, texture, and z-data
- Support for normal map compression
- Z-cull
- Early-Z
- Advanced shader processors architected for physics computation
- Simulate and render physics effects on the graphics processor
- Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
- Dedicated on-chip video processor
- High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
- Advanced spatial-temporal de-interlacing
- HDCP capable3
- Spatial-Temporal De-Interlacing
- Noise Reduction
- Edge Enhancement
- Bad Edit Correction
- Inverse telecine (2:2 and 3:2 pull-down correction)
- High-quality scaling
- Video color correction
- Microsoft Video Mixing Renderer (VMR) support
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
- Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
- Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
- NVIDIA nView multi-display technology capability
- 10-bit display processing
- Full DirectX 10 support
- Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
- VMR-based video architecture
- Designed for PCI Express x16
- Designed for high-speed GDDR3 memory
- Windows Vista /Windows Vista 64
- Windows XP/Windows XP 64
- Linux
- Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
- Full OpenGL support, including OpenGL 2.0